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Cinema shutter exposure planner

Translate shutter angle into exposure time for camera crews.

01Enter your values

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Divide shutter angle by 360 and frame rate to obtain seconds. Compare with the reference angle at the same frame rate using log₂(angle/reference); positive EV means more light. Enter 180 for a half-frame exposure, not 0.5.

Example
fps
°
°

How it works

Translate shutter angle into exposure time for camera crews.

t = θ/(360f); ΔEV = log₂(θ/θref)

Runs in your browser

Discovery source

Your data stays yours

Inputs are processed on this page and are never sent to a server.

About this tool

Translate shutter angle into exposure time for camera crews.

Divide shutter angle by 360 and frame rate to obtain seconds. Compare with the reference angle at the same frame rate using log₂(angle/reference); positive EV means more light. Enter 180 for a half-frame exposure, not 0.5.

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How to use it

  1. Enter your values

    Frame rate · Shutter angle · Reference shutter angle

  2. Calculate / generate

    Translate shutter angle into exposure time for camera crews.

  3. Result

    Exposure duration: 20.8333333 ms Reciprocal exposure time: 48 s⁻¹ Exposure change from reference: 0 EV

Calculation method

  1. Divide shutter angle by 360 and frame rate to obtain seconds.
  2. Compare with the reference angle at the same frame rate using log₂(angle/reference); positive EV means more light.
  3. Enter 180 for a half-frame exposure, not 0.5.
t = θ/(360f); ΔEV = log₂(θ/θref)
Example scenario

Cinema shutter exposure planner

Frame rate
24 fps
Shutter angle
180 °
Reference shutter angle
180 °
Result
Exposure duration: 20.8333333 ms
Reciprocal exposure time: 48 s⁻¹
Exposure change from reference: 0 EV

Frequently asked questions

Does this prevent flicker or select an artistic look?

No. It assumes uniform exposure and unchanged lighting, aperture and sensitivity; camera limits, rolling shutter and lighting flicker need separate checks.

Where does my data go?

Calculations run on your device. Form inputs are not sent to a server.

Terms and definitions

Enter your values

Frame rate

Divide shutter angle by 360 and frame rate to obtain seconds.

Enter a numerical value for this quantity. Use the unit shown beside this field. fps

Minimum: 0.001 · Maximum: 1000000 fps

Shutter angle

Divide shutter angle by 360 and frame rate to obtain seconds.

Enter a numerical value for this quantity. Use the unit shown beside this field. °

Minimum: 0.001 · Maximum: 360 °

Reference shutter angle

Divide shutter angle by 360 and frame rate to obtain seconds.

Enter a numerical value for this quantity. Use the unit shown beside this field. °

Minimum: 0.001 · Maximum: 360 °

Result

Result

Divide shutter angle by 360 and frame rate to obtain seconds. Compare with the reference angle at the same frame rate using log₂(angle/reference); positive EV means more light. Enter 180 for a half-frame exposure, not 0.5.

Calculated from your entries using the method below.

Exposure duration

Enter 180 for a half-frame exposure, not 0.5.

Calculated from your entries using the method below.

Reciprocal exposure time

Enter 180 for a half-frame exposure, not 0.5.

Calculated from your entries using the method below.

Exposure change from reference

Compare with the reference angle at the same frame rate using log₂(angle/reference); positive EV means more light.

Calculated from your entries using the method below.

Value

Divide shutter angle by 360 and frame rate to obtain seconds. Compare with the reference angle at the same frame rate using log₂(angle/reference); positive EV means more light. Enter 180 for a half-frame exposure, not 0.5.

Calculated from your entries using the method below.

Unit

Divide shutter angle by 360 and frame rate to obtain seconds. Compare with the reference angle at the same frame rate using log₂(angle/reference); positive EV means more light. Enter 180 for a half-frame exposure, not 0.5.

Calculated from your entries using the method below.

Frame duration

Divide shutter angle by 360 and frame rate to obtain seconds.

Calculated from your entries using the method below.

Exposure duty cycle

Enter 180 for a half-frame exposure, not 0.5.

Calculated from your entries using the method below.

Common mistakes and quick fixes

Does this prevent flicker or select an artistic look?

Mistake: Treating a result as valid outside the described scope.

Fix: No. It assumes uniform exposure and unchanged lighting, aperture and sensitivity; camera limits, rolling shutter and lighting flicker need separate checks.

Limits and key assumptions

  • No. It assumes uniform exposure and unchanged lighting, aperture and sensitivity; camera limits, rolling shutter and lighting flicker need separate checks.
  • Enter 180 for a half-frame exposure, not 0.5.
  • Displayed results may be rounded; rounding does not add measurement precision.