Success per die
Mistake: Entering 0.5 when you mean 50%.
Fix: Enter 50 for 50%; 0.5 represents 0.5%.
Estimate attack counts for a tabletop damage model.
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Estimate attack counts for a tabletop damage model.
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Round health divided by fixed damage upward to get required hits. Divide hits by success probability for expected attacks; subtract hits for expected misses.
Target health · Fixed damage per hit · Success per die
Estimate attack counts for a tabletop damage model.
Expected attacks: 6 Hits required: 3 Expected misses: 3
h=ceil(HP/damage); E[attacks]=h/p; E[misses]=h(1−p)/p
Expected attacks: 6 Hits required: 3 Expected misses: 3
Not a win percentage or guaranteed number of turns. No critical hits, variable damage, healing or changing hit chance. Supply the final hit chance, not an armor-class score.
Calculations run on your device. Form inputs are not sent to a server.
Round health divided by fixed damage upward to get required hits.
Enter a numerical value for this quantity.
Minimum: 0.000001 · Maximum: 1000000000
Round health divided by fixed damage upward to get required hits.
Enter a numerical value for this quantity.
Minimum: 0.000001 · Maximum: 1000000000
Divide hits by success probability for expected attacks; subtract hits for expected misses.
Enter a percentage, not its decimal fraction: 50 means 50%. Use the unit shown beside this field. %
Minimum: 0.000001 · Maximum: 100 %
Round health divided by fixed damage upward to get required hits. Divide hits by success probability for expected attacks; subtract hits for expected misses.
Calculated from your entries using the method below.
Divide hits by success probability for expected attacks; subtract hits for expected misses.
Calculated from your entries using the method below.
Round health divided by fixed damage upward to get required hits.
Calculated from your entries using the method below.
Divide hits by success probability for expected attacks; subtract hits for expected misses.
Calculated from your entries using the method below.
Round health divided by fixed damage upward to get required hits. Divide hits by success probability for expected attacks; subtract hits for expected misses.
Calculated from your entries using the method below.
Round health divided by fixed damage upward to get required hits. Divide hits by success probability for expected attacks; subtract hits for expected misses.
Calculated from your entries using the method below.
Mistake: Entering 0.5 when you mean 50%.
Fix: Enter 50 for 50%; 0.5 represents 0.5%.
Mistake: Treating a result as valid outside the described scope.
Fix: Not a win percentage or guaranteed number of turns. No critical hits, variable damage, healing or changing hit chance. Supply the final hit chance, not an armor-class score.
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